DigitalXLR

Audio & Sound Effects: Native Foley & No BGM Rules

How Seedance generates natural environmental audio and impact SFX without background music.

Integrated Audio Synthesis

Both Seedance 2.0 and Seedance 2.5 synthesize synchronized environmental audio and action sound effects directly alongside video frames.

Default Audio Rule: No BGM, Just SFX

By default, DigitalXLR configures video prompts with the directive:

Audio: No BGM, just SFX.

This prevents unwanted background music tracks from interfering with your production, allowing sound effects (foley, footsteps, rain, engines, sword clashes) to remain clean for post-production editing.

Prompting for Action Sound Effects

You can guide sound effect generation inside your prompt's audio section:

[Audio] Heavy rain patter on asphalt, distant thunder claps, metallic footsteps echoing, no BGM.

Note: If you plan to add custom background music in your video editor, clean SFX-only audio ensures seamless audio mixing.